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One Shot, One Kill

One Shot, One Kill is a split screen, first person, arena shooter made by a four man team.

 

In the game the player has a gun that can be toggled between two firing modes: a close range projectile spray and a long range raycast. Hitting your opponent with either mode is a kill, hence the name.

 

Before the match starts the player will be allowed to pick two out of three possible special powers to be used in the round: teleport forward a short distance, slow time, and turn invisible. These powers can me used during the match and have cool downs timers so they cannot be used indefinitely.

There are two Arenas in the game: a smaller, more cluttered warehouse and a larger more open city. 

My role in the development of this game was: Project Manger and Level Designer in charge of the city level.

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