top of page

One Shot, One Kill

One Shot, One Kill is a split screen, first person, arena shooter made by a four man team.

 

In the game the player has a gun that can be toggled between two firing modes: a close range projectile spray and a long range raycast. Hitting your opponent with either mode is a kill, hence the name.

 

Before the match starts the player will be allowed to pick two out of three possible special powers to be used in the round: teleport forward a short distance, slow time, and turn invisible. These powers can me used during the match and have cool downs timers so they cannot be used indefinitely.

​

There are two Arenas in the game: a smaller, more cluttered warehouse and a larger more open city. 

​

My role in the development of this game was: Project Manger and Level Designer in charge of the city level.

bottom of page